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Everything You Need to Know About the Original Resident Evil 3: Nemesis

Ask any survivor horror fan what their favorite entries in the legendary Resident Evil franchise are and you’ll get a multitude of responses from the Gamecube remake, Resident Evil 2 or its remake, the underrated Code Veronica, or Resident Evil 4, which changed the genre as a whole.But one entry you’d be hard-pressed at the…

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Everything You Need to Know About the Original Resident Evil 3: Nemesis

Ask any survivor horror fan what their favorite entries in the legendary Resident Evil franchise are and you’ll get a multitude of responses from the Gamecube remake, Resident Evil 2 or its remake, the underrated Code Veronica, or Resident Evil 4, which changed the genre as a whole.

But one entry you’d be hard-pressed at the very top of anyone’s list is Resident Evil 3: Nemesis. RE3 was originally released on the PlayStation before getting ported to the Sega Dreamcast, PC, and eventually GameCube but has received only a fraction of the long-standing love that its predecessors and successors have gotten over the years.Why is that? What made it distinct or notably different at the time of its release? And, perhaps most importantly, what makes it the perfect candidate for a remake over 20 years later? Let’s break it down.

Check out a slideshow of images from the original Resident Evil 3: Nemesis below.

How Resident Evil 3: Nemesis Was Conceived

Resident Evil 3: Nemesis, as it exists, was not originally intended to be the canonical follow-up to the massively successful Resident Evil 2 in 1998. After that game’s release, there were multiple Resident Evil projects in active development. Originally, the next numbered entry in the franchise was planned to be a much larger and more complex game in scope and would require multiple years of development. But, since Resident Evil Code: Veronica was booked as a Dreamcast exclusive, Resident Evil Zero was still in its early stages, production on Resident Evil 4 for the next generation of systems had begun, and Sony had announced the PS2, Capcom realized it would be finished much too late with the planned RE3 project for a PS One release. There wasn’t time to upgrade the existing idea for the third game, so it was canceled.

As a result, Capcom decided to promote an existing spin-off prototype to become the third mainline game in the series for the original PlayStation. Resident Evil 3: Nemesis came out one year and eight months after the second game in September of 1999, which was a surprisingly quick turnaround time for a numbered sequel. Originally, the spin-off was going to focus on a brand new character in an infected and overrun Raccoon City. However, Capcom eventually decided to shift focus to known character Jill Valentine, and a Raccoon City that was completely destroyed.

Check out a slideshow of images from Resident Evil 3 Remake below.

The Features Resident Evil 3: Nemesis Introduced

Resident Evil 3: Nemesis pioneered a lot of features within the franchise and the horror genre as a whole. For starters, it marked the beginning of Resident Evil’s shift towards action-oriented horror (obviously Resident Evil 4 picked up that baton and sprinted with it).

Compared to the previous two games, RE3 had more enemies coming at you, more ammo to use against them, a wider assortment of weapons, the ability to dodge and spin around 180-degrees to traverse environments more quickly, and the ability to make ammo from crafting materials for the first time. Exploding barrels were now scattered around the environment, a first for a Resident Evil game: the first three games all used pre-rendered 2D art for backgrounds with 3D character models (this technique allows for high-quality backdrops and also cuts down on the polygon count so characters and enemies look sharper) so including destructible objects scattered around was a big deal.

It managed to do all this while still maintaining the same camera perspective, art style, and control scheme as its predecessors. Essentially, RE3 bridged classic survival horror and more action-packed third-person shooters that proliferate the industry to this day.

The original Resident Evil 3: Nemesis took roughly six and a half hours to beat (approximately half the average length of an original Resident Evil 2 playthrough, provided you played through both campaigns). In terms of flow and design, RE3 took place across all of Raccoon City (with locations like Uptown, Downtown, and Raccoon Park) as opposed to the indoor labyrinthian environments of the first two games. It also included the ability to make key decisions in the story that could alter the story or uncover secret items, like an early version of a branching narrative. These “Live Selections”, as they were called, took the form of quick time-restricted decisions such as staying to fight an enemy or fleeing into a building. This feature, as well as the original’s multiple endings, are not included in the upcoming remake.

How The Nemesis Worked

Despite the under-the-hood wizardry that made you think Nemesis was an ever-present force that wandered the game driven by his own AI, he was actually a heavily scripted enemy that only showed up under very specific circumstances.

At the time though, it was still a big advancement for AI in the franchise, particularly over Mr. X in the original Resident Evil 2. Back in 1998, Mr. X acted as more of a super-powered guard on patrol, not the nearly unstoppable force of nature that sought out the player like in 2019’s remake. In fact, the current iteration of Mr. X in the Resident Evil 2 Remake feels more in step with the original Nemesis; hence why a remade Nemesis is an even more terrifying prospect. More, since Resident Evil 3 was released, the ‘horror simulator’, which pitches you against relentless, seemingly immortal terrors, has grown in popularity. There has never been a better time to capitalize on this with what is arguably Resident Evil’s greatest villain.

Resident Evil 3’s Legacy

Resident Evil 3: Nemesis was considered a success story at the time. According to Capcom, the PlayStation version alone sold more than 3.5 million units worldwide in total and surpassed 1 million copies sold within the first couple of months, while it also got mostly positive reviews across the board.

No matter how you look at it though, it will always be seen as an in-between release in the history of the franchise. It introduced some new features to the series – and genre as a whole – but will likely be remembered as the game before Resident Evil 4 than anything else. It was designed as a stop-gap to tide fans over and that’s exactly what it did.

But from what we’ve seen of Resident Evil 3 Remake so far, Capcom is following the Resident Evil 2 Remake model and completely rebuilding it from the ground up; taking inspiration from the original’s bones and broadening its scope significantly. Nemesis is much more terrifying this time around based on our hands-on impressions, while players will see more of Raccoon City, supporting characters will get bigger roles, and there will be more polish from top to bottom.

Who knows – perhaps this ground-up remake will inspire a new-found love for the original?

Since the remakes of both Resident Evil 2 and Resident Evil 3 will feature over-the-shoulder third-person cameras now, similar to Resident Evil 4, is where does Capcom go next? Perhaps a remake for the original, again, or for Code: Veronica? Let us know what you’d like to see in the comments.
David Jagneaux is a freelance writer for IGN. Talk RPGs with him on Twitter at @David_Jagneaux.

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We Played Half-Life: Alyx – Ask Us Your Burning Questions

This month’s IGN First for Half-Life: Alyx is officially in full swing, with brand new gameplay and some commentary on it from Valve! As part of our coverage, Ryan McCaffrey and I played through roughly the first four hours of Alyx, and now we want to know what you want to know. While we can’t…

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We Played Half-Life: Alyx – Ask Us Your Burning Questions

This month’s IGN First for Half-Life: Alyx is officially in full swing, with brand new gameplay and some commentary on it from Valve! As part of our coverage, Ryan McCaffrey and I played through roughly the first four hours of Alyx, and now we want to know what you want to know.

While we can’t reveal everything we saw just yet (and you can read Ryan’s full Half-Life: Alyx hands-on preview for his in-depth impressions), we want to open the floor to any burning questions you have about what it’s like to play Valve’s long-awaited return to the Half-Life universe.

Leave any questions you might have about our time playing Alyx in the comments below! We’ll grab a bunch and update this post with our answers next week.

Keep in mind, Valve has asked us not to share certain details about the story, some of the later mechanics we saw, and other spoilery things like that just yet. But maybe you’re curious about the movement, how its weapons feel, or what the pacing and atmosphere is like from within VR? We had a lot of fun playing Alyx, and we’re excited to tell you about it!

You can find all our Half-Life: Alyx IGN First coverage here, and be sure to keep an eye out all month long for even more exclusive reveals.
Tom Marks is IGN’s Deputy Reviews Editor and resident pie maker. You can follow him on Twitter.

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IGN’s Staff Reviews the Sonic the Hedgehog Movie

Video game movies have often proven worthy of disdain in the past but the new hybrid CG-animated/live-action Sonic the Hedgehog is shaping up to be better liked than most, at least according to the IGN staff who have seen the movie.In addition to the official IGN review posted on Tuesday, below you’ll find reactions from…

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IGN’s Staff Reviews the Sonic the Hedgehog Movie
Video game movies have often proven worthy of disdain in the past but the new hybrid CG-animated/live-action Sonic the Hedgehog is shaping up to be better liked than most, at least according to the IGN staff who have seen the movie.In addition to the official IGN review posted on Tuesday, below you’ll find reactions from six staff members across all of our content-making departments — from editorial to social to video — all of which are kept as spoiler-free as possible.

In addition to the staff review roundups for tentpole entertainment properties such as Star Wars: The Rise of Skywalker and Netflix’s The Witcher, we also had several members of our team chime in about what they thought about Star Wars Jedi: Fallen Order.

These roundup pieces are a bit of an experiment that we will continue tweaking and refining, so we’ll be taking all your feedback left in the comments as we produce more of these in the future.

IGN’s Review, by Akeem Lawanson, Host/Producer

From the official IGN Sonic the Hedgehog review: While this family-friendly action-comedy suffers from a simplistic story and leans too heavily on tired visual cliches, Sonic the Hedgehog is nevertheless boosted by solid performances from Ben Schwartz as Sonic and Jim Carrey as Dr. Robotnik. Their ongoing cat-and-mouse game is entertaining, and passionate fans of the Sega franchise should appreciate all the nods to Sonic’s history.Make no mistake, this frantically-paced film is made first and foremost for Sonic fans. If you’ve been there for the little blue fella these past 29 years, from his humble beginnings on the Sega Genesis to his current iteration, then Sonic the Hedgehog is the love letter you’re probably looking for. If not… maybe save your gold rings.

Terri Schwartz, Editor-in-Chief, Entertainment

Sonic the Hedgehog is a sweet and simple adaptation of the beloved video game franchise of the same name. This is a movie aimed at kids that certainly is charming as an adult viewer — and pays loving homage to the Sonic video games — but also isn’t especially edgy or adult with its humor. Instead, this is a sweet story about friendship and family, with the strongest bond being between Ben Schwartz’s teenage Sonic and James Marsden’s Tom Wachowski, a cop who crosses paths with Sonic and needs to protect him from Jim Carrey’s villainous Dr. Ivo Robotnik.

Carrey channels his full The Mask energy for a pre-Eggman Robotnik, with all the mustache-twirling zeal you’d hope from him playing this character. As someone who didn’t grow up playing Sonic and who didn’t have a deep attachment to the character, I found his big-screen debut pleasant and inoffensive, but it’s not something I would rush to theaters to see again any time soon.

Sonic the Hedgehog: All the Easter Eggs and Hidden References From the Movie

Zach Ryan, Director of Social Content and Strategy

I didn’t expect much from the Sonic film. To be honest, I’ve never really been much of a Sonic fan, but from the moment we saw those first renders, I knew that this movie would certainly be… something. Fortunately, for all of us, Sonic the Hedgehog is surprisingly fun and full of heart. Yes, it’s chock full extremely online jokes and there are a couple of genuinely bizarre product placements, but that’s not enough to bring down the absolutely bonkers action sequences or distract from a genuinely charming performance from Ben Schwartz as Sonic.

My only real gripe with the film is Jim Carrey as Dr. Robotnik. He’s got a very ‘90s era Jim Carrey vibe about him throughout the whole movie and his over-the-top “I’m better than you” schtick is more annoying than it is funny. It captures a Saturday morning cartoon feel in the same way the recent TMNT films did: absolutely crazy, occasionally cringy, and ultimately a good time.

Nick Limon, Video Producer

The Sonic movie is charming and perfect for kids, with little substance for the adults bringing them to the movie outside of the fantastic bar fight and, of course, Jim Carrey chewing up every scene he’s in.

But other than that, not much of the movie sticks with me outside of the glaring omission of City Escape. Like, why have Sonic travel to San Francisco and have him run away from something and NOT play City Escape? It’s probably in a previous draft of the movie that’s forever lost in time. Like tears in rain.

Brendan Graeber, Editor, Games

I went into the Sonic movie with pretty low expectations – I was a Nintendo kid that played a handful of Sonic games at my friend’s house growing up, so I honestly wasn’t sure what was going to happen. The movie relied heavily on making Sonic a believable character on screen, and to that end, the design of Sonic was exactly what it needed to be to carry the film (I honestly don’t think I could have stomached a movie’s worth of Sonic’s initial gremlin design). Ben Schwartz did an impeccable job voicing a version of Sonic I actually liked: wisecracking, but not too snarky. Schwartz also managed to make Sonic a goofy chatterbox that never crossed the line into becoming a true annoyance, which I consider a pretty impressive feat. There were a few fun nods to Sonic’s source material, and I’m glad the movie didn’t get lost in the weeds with pointless references or lore that wouldn’t make sense to the plot.

I also felt like Sonic the Hedgehog worked as well as it did thanks to the efforts of its small but talented main cast. Similar movies like Detective Pikachu lost me whenever the camera cut away to the bland human characters, but I felt James Marsden ended up having great chemistry trying to keep up with the hyperactive hedgehog, and Jim Carrey absolutely stole the show by channeling his ‘90s-era zaniness to make every scene he was a part of absolutely over-the-top. I did find the plot revolving around Sonic and Tom Wachowski’s quest to get to San Francisco a bit odd and ultimately underused. The pacing didn’t feel quite right at times with Sonic rushing along with secondary plots by getting mad at something that didn’t make sense, and certain scenes just ended up feeling trivial. That said, Sonic’s slow-motion action scenes were pretty enjoyable, and actually translated Sonic’s signature “spin dash” to look as cool in a movie as it does in a video game.

Francesca Rivera, Associate Producer

I never played the Sonic games growing up, so everything I learned about Sonic’s tragic life-on-the run was straight from this movie. That being said, I love James Marsden, Jim Carrey, Ben Schwartz, and Ben Schwartz’s love of Sonic, and would’ve tried to watch this movie for them regardless. Sonic is the kind of self-aware kids’ movie that would entertain both the young children and the grown-ups who brought them alike.

Although it is a fun time for the kids, Sonic doesn’t really say anything about anything, especially for its human (and actual) lead, James Marsden’s Tom Wachowski. Marsden, by the way, carries the film expertly and is clearly having a lot of fun, especially against Jim Carrey’s Robotnik. The cat-and-mouse road trip that covers the second act really builds Tom and Sonic’s friendship and fulfills each character’s needs the way a neat movie should. There are also some truly creative “freeze time” sequences with songs that, indeed, slap.

It’s obvious that this film is the first of a franchise, setting up the Sonic/Dr. Robotnik rivalry over the course of what felt like one long first act. The way Tom’s story ends does leave a bad taste in my mouth and Jim Carrey’s Dr. Robotnik, unfortunately, is a little too out-of-place against everyone else’s dialogue and performances. So while the larger lesson of maybe staying in your comfortable space instead of challenging yourself may be troubling to expose to children, it still is a sweet story of helping those in need.

Yusuf McCoy, Social Media Designer

With a commendable performance from Jim Carrey and the titular hero voiced by Ben Schwartz, this live-action adaptation brings the joy and excitement for fans and children alike. Though the film does an adequate job of introducing some lore to Sonic, it falls short in the final act. With some surprise appearances making their way into the film leaving room for possible sequels, this is a strong start to a possible film franchise.

Let us know your thoughts on Sonic the Hedgehog in the comments below! And for more on the movie, here’s our breakdown of the end credits scene and what it could mean for a sequel, all the video game Easter eggs we caught in the film, find out what the critics are saying about Sonic, and what Jim Carrey had to tell us about the evolution of Robotnik’s look.

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‘Keep Fighting’ For Persona 5 on Switch, Atlus Says

Persona 5 still hasn’t been announced for the Nintendo Switch, but publisher Atlus says it doesn’t want fans to give up hope just yet. Rumors have swirled around a potential Persona 5 Switch port for a long time, with a bogus Best Buy listing even popping up in 2019, but that momentum has slowed considerably.…

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‘Keep Fighting’ For Persona 5 on Switch, Atlus Says

Persona 5 still hasn’t been announced for the Nintendo Switch, but publisher Atlus says it doesn’t want fans to give up hope just yet.

Rumors have swirled around a potential Persona 5 Switch port for a long time, with a bogus Best Buy listing even popping up in 2019, but that momentum has slowed considerably. So IGN asked Atlus Communications Manager Ari Advincula if it was finally time for fans to give up on hope for a potential port during a Persona 5 Royal preview event earlier this month, to which she responded “I am a strong believer in ‘never ever give up on hope’.”

The fervor for a port was spurred on by protagonist Joker coming to Super Smash Bros. Ultimate early last year, but ended up being squelched somewhat when the teased P5S turned out to be Persona 5 Scramble, an entirely new game (and essentially a full-on sequel) coming to Switch. But Advincula says fans making their voices heard is the only way it’ll happen.

“You want what you want,” she explained, “and if you don’t let us know it we’re never going to be able to make it.” Advincula said Atlus is listening and does see the desire for Persona 5 on Switch, saying “it’s important to always voice your opinion.”

Advincula encouraged fans to “keep telling us what you want,” saying she was fighting for it internally as well. However, it’s important to point out that she also said she’s obviously “not the decision-maker” in a situation like this despite being an “internal champion” for it, so this shouldn’t be taken as an indication of what is happening or could happen down the line.

Still, Atlus has made it clear it is listening to the Persona community and taking feedback seriously, notably also revealing that it will change a handful of scenes in Persona 5 Royal fans previously condemned for being homophobic for its Western release on March 31.

Tom Marks is IGN’s Deputy Reviews Editor and resident pie maker. You can follow him on Twitter.

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