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Ghost Recon Breakpoint Improvement Plan Outlined By Ubisoft

Ubisoft has revealed in a blog post that it intends to introduce a number of large-scale improvements to Ghost Recon Breakpoint, including a “more radical and immersive version” of the game that will focus on player choice and an authentic military experience.“We are aware that some of the design choices made have caused polarized reactions…

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Ghost Recon Breakpoint Improvement Plan Outlined By Ubisoft
Ubisoft has revealed in a blog post that it intends to introduce a number of large-scale improvements to Ghost Recon Breakpoint, including a “more radical and immersive version” of the game that will focus on player choice and an authentic military experience.“We are aware that some of the design choices made have caused polarized reactions and discussions regarding the direction taken by the Ghost Recon franchise,” explains the blog. “Some of you would like our new survival mechanics to have more impact on your experience, while others dislike the tiered loot progression we have added.”The blog goes on to explain that a gritty and authentic military experience is one of the core aims of the Ghost Recon games. “In line with this vision and the feedback we received, we are working on a more radical and immersive version of Ghost Recon Breakpoint. We also want to let you tailor your experience to the way you want to enjoy the game, since freedom of choice has always been part of the Ghost Recon DNA.”

The blog states that the team is not yet ready to detail how this works, but it appears that Ghost Recon may potentially allow players to decide how impactful/invasive elements like survival and loot are on their campaign.

This overhaul of the game will take time, and so shouldn’t be expected in the near future. Also planned for later on in the game’s life is AI teammates, which were first announced at E3 2019. “Adding back AI Teammates to the game is a major undertaking that will still require time,” says Ubisoft. “We will update you as we progress towards their release.”

Changes will be made in the near term, though. In-game economy tweaks, based on player feedback, will be introduced in the “next few weeks”. Mid-November will also see the launch of Title Update 1.03, which will fix Drone deployment, fire rates, NVG’s blocking crosshairs, and Mission Complete notification bugs. This update will be quickly followed by another at the end of November, which will focus on fixing the “most pressing” issues reported by the community.

Every IGN Tom Clancy Game Review

Project Titan, Breakpoint’s first raid, will then arrive in December, and a Terminator Live Event will follow shortly after that. Specific dates will be shared at a later date.

Ghost Recon Breakpoint launched to a cold reception from both players and critic reviews. This prompted Ubisoft CEO Yves Guillemot to state that Breakpoint’s gameplay innovations had “been strongly rejected by a significant portion of the community.” Hopefully the changes being made to the game will turn Breakpoint’s fate around.

Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter.

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Here’s When You Can Read Our Star Wars: Jedi Fallen Order Review

Update: Our Star Wars Jedi: Fallen Order review is live.Star Wars Jedi: Fallen Order officially launches this Friday, November 15, and you’ll be able to read/watch our review at 9pm Pacific time on Thursday, November 14. In other words, tomorrow night US time!According to EA’s Origin storefront, that’s actually the exact time Fallen Order will…

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Here’s When You Can Read Our Star Wars: Jedi Fallen Order Review
Update: Our Star Wars Jedi: Fallen Order review is live.
Star Wars Jedi: Fallen Order

officially launches this Friday, November 15, and you’ll be able to read/watch our review at 9pm Pacific time on Thursday, November 14. In other words, tomorrow night US time!According to EA’s Origin storefront, that’s actually the exact time Fallen Order will also be unlocking digitally. Unfortunately, we can’t say anything else about the game just yet, but you can bet we’ll have plenty of coverage for you to peruse alongside our review. So come back Thursday evening to see what we think of Respawn’s take on a single-player Star Wars campaign.

Until then, flip through the gallery below to see every review of a Star Wars game IGN has ever done:

Every IGN Star Wars Game Review

And if you just can’t wait, watch Star Wars Jedi: Fallen Order’s launch trailer here:

Tom Marks is IGN’s Deputy Reviews Editor and resident pie maker. You can follow him on Twitter.

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Reviews

Obsidian Dev Says They Need to “Re-Examine Entire Format” Before Making a Pillars of Eternity 3

The director of the Pillars of Eternity games said that the team at Obsidian would need to “re-examine the entire format of the game” if they go forward with a third title.In a Tumblr post published on Friday, series director Josh Sawyer wrote that Pillars of Eternity II: Deadfire didn’t sell as well as the…

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Obsidian Dev Says They Need to “Re-Examine Entire Format” Before Making a Pillars of Eternity 3
The director of the Pillars of Eternity games said that the team at Obsidian would need to “re-examine the entire format of the game” if they go forward with a third title.In a Tumblr post published on Friday, series director Josh Sawyer wrote that Pillars of Eternity II: Deadfire

didn’t sell as well as the studio hoped, and that it’s not up to him whether another game gets to be made. He did say that fans can expect some changes if another sequel comes out.

“…I do think that the relatively low sales of Deadfire mean that if we consider making another Pillars game in this style, we’re going to have to re-examine the entire format of the game,” Sawyer wrote.

Check out IGN’s full interview with Sawyer from June 2018.He said that gamers criticized the sequel’s story and how easy it was, but he doesn’t think that was the reason for the weaker sales. He also doesn’t believe that its real-time combat system was the blame.

“It is difficult to know exactly why a sequel sells worse than its predecessor if both games review relatively well,” Sawyer said. “Is it because the first game satisfied the existing need and the audience just wasn’t interested in the second? Is it because awareness was lower for the sequel? Is it because despite the strong reviews and the strong sales for the first game, people didn’t “really” like it? Maybe it’s a combination of all of these things.”

He cites that the turn-based Divinity: Original Sin II was more critically and commercially successful, but Pathfinder: Kingmaker was also able to outsell Pillars of Eternity II with similar real-time combat.

“I’m sure some of the people reading this think they know precisely why Deadfire sold worse than Pillars 1,” Sawyer wrote. “I don’t have that confidence, which is one of several reasons why I am leery about trying to direct a sequel. I couldn’t give our (Obsidian’s) audience the game that they wanted and without understanding where I went wrong, I would be guessing at what the problems are and how to remedy them.”

Pillars of Eterntiy: Complete Edition Nintendo Switch Screenshots

In our review of Pillars of Eternity II: Deadfire from the game’s launch, we said that the “central conflict pales in comparison to its rich sidequests and deep, customizable tactical combat.” The first Pillars of Eternity game was recently released for the Nintendo Switch in August 2019.

Sawyer previously stated that Obsidian is open to other studios working on Pillars of Eternity games. But that was before Microsoft acquired Obsidian so the rules may have changed.

Petey Oneto is a freelance writer for IGN.

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Call of Duty: Every IGN Review Score

Pop quiz: how many Call of Duty games have there been? With the all-over-the-place naming convention it’s hard to figure out – four WW2 games, three four Modern Warfares, four Black Ops, a World at War, and a few futuristic one-offs in a pear tree. The good news is that IGN has been reviewing them…

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Call of Duty: Every IGN Review Score
Pop quiz: how many Call of Duty

games have there been? With the all-over-the-place naming convention it’s hard to figure out – four WW2 games, three four Modern Warfares, four Black Ops, a World at War, and a few futuristic one-offs in a pear tree. The good news is that IGN has been reviewing them since way back in 2003 when the first duty called, so below you can scroll through a gallery of the contemporaneous score and Verdict on every game in the series.But before you do, a challenge:

1) How many Call of Duty games have received a 10 from IGN?

2) What’s the highest-scoring Call of Duty game?

3) What’s the lowest-scoring Call of Duty game?

Alright, now check and tell us how you did in the comments. Honor system!

Every IGN Call of Duty Review

Dan Stapleton is IGN’s Reviews Editor. You can follow him on Twitter to hear gaming rants and lots of random Simpsons references.

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