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Google Opening First Stadia Games Studio in Montreal

Today Google announced it will open its first Stadia-focused game studio in Montreal. A blog post from VP and Head of Stadia Games and Entertainment Jade Raymond announced the new studio, and explained that it “will produce exclusive, original content across a diverse portfolio of games in all your favorite genres.” “Just as Stadia intends…

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Google Opening First Stadia Games Studio in Montreal

Today Google announced it will open its first Stadia-focused game studio in Montreal.

A blog post from VP and Head of Stadia Games and Entertainment Jade Raymond announced the new studio, and explained that it “will produce exclusive, original content across a diverse portfolio of games in all your favorite genres.”

“Just as Stadia intends to change the way games are accessed and experienced by players,” the post continued, “we want to change the way games are made.” Raymond explained that they are aiming to foster a “diverse and inclusive workplace” with a focus on creating a positive company culture alongside the games they make.

Speaking to GamesIndustry.biz, Raymond also explained that Google has plans to build more first-party studios in addition to this first one in Montreal, and that it may be several years before we see “a huge new IP that’s going to fully leverage the cloud.” That said, Google already has “quite a few exclusive games in the works that will demonstrate some of the exciting things about the platform” in the meantime.

Google Stadia Controller Gallery

Raymond said Stadia Games and Entertainment will be starting smaller than some of their grander, long-term plans. “Initially we’re going to have some interesting indie-style titles we sign and they might look a little different, or take advantage of a YouTube integration, or have a different role for a streamer,” she said, while also making clear that “more and more” will arrive each year as they ramp up.

The Google Stadia Founder’s Edition will be launching on November 19, and we recently broke down how the company plans to tackle the latency issues that can come with streamed gaming. You can also find a full list of every game confirmed for Google Stadia here.
Tom Marks is IGN’s Deputy Reviews Editor and resident pie maker. You can follow him on Twitter.

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Here’s When You Can Read Our Star Wars: Jedi Fallen Order Review

Update: Our Star Wars Jedi: Fallen Order review is live.Star Wars Jedi: Fallen Order officially launches this Friday, November 15, and you’ll be able to read/watch our review at 9pm Pacific time on Thursday, November 14. In other words, tomorrow night US time!According to EA’s Origin storefront, that’s actually the exact time Fallen Order will…

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Here’s When You Can Read Our Star Wars: Jedi Fallen Order Review
Update: Our Star Wars Jedi: Fallen Order review is live.
Star Wars Jedi: Fallen Order

officially launches this Friday, November 15, and you’ll be able to read/watch our review at 9pm Pacific time on Thursday, November 14. In other words, tomorrow night US time!According to EA’s Origin storefront, that’s actually the exact time Fallen Order will also be unlocking digitally. Unfortunately, we can’t say anything else about the game just yet, but you can bet we’ll have plenty of coverage for you to peruse alongside our review. So come back Thursday evening to see what we think of Respawn’s take on a single-player Star Wars campaign.

Until then, flip through the gallery below to see every review of a Star Wars game IGN has ever done:

Every IGN Star Wars Game Review

And if you just can’t wait, watch Star Wars Jedi: Fallen Order’s launch trailer here:

Tom Marks is IGN’s Deputy Reviews Editor and resident pie maker. You can follow him on Twitter.

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Obsidian Dev Says They Need to “Re-Examine Entire Format” Before Making a Pillars of Eternity 3

The director of the Pillars of Eternity games said that the team at Obsidian would need to “re-examine the entire format of the game” if they go forward with a third title.In a Tumblr post published on Friday, series director Josh Sawyer wrote that Pillars of Eternity II: Deadfire didn’t sell as well as the…

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Obsidian Dev Says They Need to “Re-Examine Entire Format” Before Making a Pillars of Eternity 3
The director of the Pillars of Eternity games said that the team at Obsidian would need to “re-examine the entire format of the game” if they go forward with a third title.In a Tumblr post published on Friday, series director Josh Sawyer wrote that Pillars of Eternity II: Deadfire

didn’t sell as well as the studio hoped, and that it’s not up to him whether another game gets to be made. He did say that fans can expect some changes if another sequel comes out.

“…I do think that the relatively low sales of Deadfire mean that if we consider making another Pillars game in this style, we’re going to have to re-examine the entire format of the game,” Sawyer wrote.

Check out IGN’s full interview with Sawyer from June 2018.He said that gamers criticized the sequel’s story and how easy it was, but he doesn’t think that was the reason for the weaker sales. He also doesn’t believe that its real-time combat system was the blame.

“It is difficult to know exactly why a sequel sells worse than its predecessor if both games review relatively well,” Sawyer said. “Is it because the first game satisfied the existing need and the audience just wasn’t interested in the second? Is it because awareness was lower for the sequel? Is it because despite the strong reviews and the strong sales for the first game, people didn’t “really” like it? Maybe it’s a combination of all of these things.”

He cites that the turn-based Divinity: Original Sin II was more critically and commercially successful, but Pathfinder: Kingmaker was also able to outsell Pillars of Eternity II with similar real-time combat.

“I’m sure some of the people reading this think they know precisely why Deadfire sold worse than Pillars 1,” Sawyer wrote. “I don’t have that confidence, which is one of several reasons why I am leery about trying to direct a sequel. I couldn’t give our (Obsidian’s) audience the game that they wanted and without understanding where I went wrong, I would be guessing at what the problems are and how to remedy them.”

Pillars of Eterntiy: Complete Edition Nintendo Switch Screenshots

In our review of Pillars of Eternity II: Deadfire from the game’s launch, we said that the “central conflict pales in comparison to its rich sidequests and deep, customizable tactical combat.” The first Pillars of Eternity game was recently released for the Nintendo Switch in August 2019.

Sawyer previously stated that Obsidian is open to other studios working on Pillars of Eternity games. But that was before Microsoft acquired Obsidian so the rules may have changed.

Petey Oneto is a freelance writer for IGN.

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Call of Duty: Every IGN Review Score

Pop quiz: how many Call of Duty games have there been? With the all-over-the-place naming convention it’s hard to figure out – four WW2 games, three four Modern Warfares, four Black Ops, a World at War, and a few futuristic one-offs in a pear tree. The good news is that IGN has been reviewing them…

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Call of Duty: Every IGN Review Score
Pop quiz: how many Call of Duty

games have there been? With the all-over-the-place naming convention it’s hard to figure out – four WW2 games, three four Modern Warfares, four Black Ops, a World at War, and a few futuristic one-offs in a pear tree. The good news is that IGN has been reviewing them since way back in 2003 when the first duty called, so below you can scroll through a gallery of the contemporaneous score and Verdict on every game in the series.But before you do, a challenge:

1) How many Call of Duty games have received a 10 from IGN?

2) What’s the highest-scoring Call of Duty game?

3) What’s the lowest-scoring Call of Duty game?

Alright, now check and tell us how you did in the comments. Honor system!

Every IGN Call of Duty Review

Dan Stapleton is IGN’s Reviews Editor. You can follow him on Twitter to hear gaming rants and lots of random Simpsons references.

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