didn’t sell as well as the studio hoped, and that it’s not up to him whether another game gets to be made. He did say that fans can expect some changes if another sequel comes out.
“…I do think that the relatively low sales of Deadfire mean that if we consider making another Pillars game in this style, we’re going to have to re-examine the entire format of the game,” Sawyer wrote.
Check out IGN’s full interview with Sawyer from June 2018.He said that gamers criticized the sequel’s story and how easy it was, but he doesn’t think that was the reason for the weaker sales. He also doesn’t believe that its real-time combat system was the blame.
“It is difficult to know exactly why a sequel sells worse than its predecessor if both games review relatively well,” Sawyer said. “Is it because the first game satisfied the existing need and the audience just wasn’t interested in the second? Is it because awareness was lower for the sequel? Is it because despite the strong reviews and the strong sales for the first game, people didn’t “really” like it? Maybe it’s a combination of all of these things.”
He cites that the turn-based Divinity: Original Sin II was more critically and commercially successful, but Pathfinder: Kingmaker was also able to outsell Pillars of Eternity II with similar real-time combat.
“I’m sure some of the people reading this think they know precisely why Deadfire sold worse than Pillars 1,” Sawyer wrote. “I don’t have that confidence, which is one of several reasons why I am leery about trying to direct a sequel. I couldn’t give our (Obsidian’s) audience the game that they wanted and without understanding where I went wrong, I would be guessing at what the problems are and how to remedy them.”
Pillars of Eterntiy: Complete Edition Nintendo Switch Screenshots
In our review of Pillars of Eternity II: Deadfire from the game’s launch, we said that the “central conflict pales in comparison to its rich sidequests and deep, customizable tactical combat.” The first Pillars of Eternity game was recently released for the Nintendo Switch in August 2019.
Sawyer previously stated that Obsidian is open to other studios working on Pillars of Eternity games. But that was before Microsoft acquired Obsidian so the rules may have changed.
Petey Oneto is a freelance writer for IGN.
Fantastic Four Reboot Director Josh Trank Reviews His Own Movie
Despite releasing in 2015, the Fantastic Four reboot has gotten one final review — and it’s from its director Josh Trank. In a humorous review on Letterbox, Trank takes some shots at… well… himself, saying “I was expecting it to be much worse than it was.”In the self-depreciating review, Trank gives his Fantastic Four reboot…
After the movie’s initial release, actor Toby Kebbell alleged that Trank “cut a great film that you’ll never see. That is a shame. A much darker version, and you’ll never see it.” Following in suit with Kebbell’s claims from a few years ago, Trank makes a humorous, yet seemingly serious attempt at starting a “#ReleaseTheTrankCut” hashtag.
If you’re out of the loop, Trank is referring to the director’s cut of 2018’s Justice League film that was never released following Snyder’s decision to step away from the film after the tragic death of his daughter. After word spread of the former director’s cut of the film, the #ReleaseTheSnyderCut hashtag began spreading like wildfire, and was even supported by actors from the film like Gal Gadot and Ben Affleck.Trank finishes his review, which at this point seems more like a review of the production of the Fantastic Four reboot, saying, “I was 29 years old, making my 2nd film, in a situation more complicated than anything a 2nd time filmmaker should’ve walked into…I just hope Peyton Reed makes the next Fantastic Four and crushes it. And that I get a cameo.”
After Disney acquired Fox earlier this year, there was some talk from Marvel’s Kevin Feige about another Fantastic Four film, so maybe Trank will get his cameo after all.
Andrew Smith is a freelance contributor at IGN. Follow him on Twitter @_andrewtsmith.
Call of Duty: Every IGN Review Score
Pop quiz: how many Call of Duty games have there been? With the all-over-the-place naming convention it’s hard to figure out – four WW2 games, three four Modern Warfares, four Black Ops, a World at War, and a few futuristic one-offs in a pear tree. The good news is that IGN has been reviewing them…
games have there been? With the all-over-the-place naming convention it’s hard to figure out – four WW2 games,
three four Modern Warfares, four Black Ops, a World at War, and a few futuristic one-offs in a pear tree. The good news is that IGN has been reviewing them since way back in 2003 when the first duty called, so below you can scroll through a gallery of the contemporaneous score and Verdict on every game in the series.But before you do, a challenge:
1) How many Call of Duty games have received a 10 from IGN?
2) What’s the highest-scoring Call of Duty game?
3) What’s the lowest-scoring Call of Duty game?
Alright, now check and tell us how you did in the comments. Honor system!
Every IGN Call of Duty Review
Dan Stapleton is IGN’s Reviews Editor. You can follow him on Twitter to hear gaming rants and lots of random Simpsons references.
Every IGN Hideo Kojima Review
Do you remember what score IGN gave Metal Gear Solid: Peace Walker? How about Metal Gear Solid 3: Snake Eater? With Death Strandingsee dealDeath Stranding – PlayStation 4$59.88on Amazon nearly out, we decided it was time to revisit all of IGN’s Hideo Kojima reviews since Metal Gear Solid in 1998. Check out the entire list…
nearly out, we decided it was time to revisit all of IGN’s Hideo Kojima reviews since Metal Gear Solid in 1998. Check out the entire list in the gallery below (and please note we never reviewed Hideo Kojima’s P.T. as it was technically a demo, but we recently called it the scariest game of this generation. )
Every IGN Kojima Game Review
Lucy O’Brien is Executive Editor of Features at IGN. Follow her on Twitter.